Research & development consulting
From a technical question to a tested next step.

I help teams plan and carry out R&D, from exploring feasibility to building prototypes, running experiments, and deciding what to develop next. My supporting skills span AI workflows, human movement science, and engineering optimization.

Work with me on a defined project or as an embedded, part-time research and engineering lead.

Discuss a project

Research & development

For teams with a technical question and uncertainty about the next step. I help scope the work, identify unknowns, design experiments, and build or evaluate prototypes, then turn the results into recommendations.

Example project. Assess a sensor concept by building a small prototype, choosing reference measurements, and testing whether it meets the requirements for further development.

Typical deliverables include an R&D plan, a feasibility prototype or experiment, and a report with findings, limitations, and recommended next steps.

AI workflows

For teams bringing AI into coding, testing, analysis, or documentation. I map the work, connect the tools, and build repeatable workflows with evaluation, tests, and human review where judgement matters.

Example project. Set up an AI-assisted development workflow with automated tests, checks on AI output, and documentation your team can maintain.

Typical deliverables include a workflow assessment, an AI-assisted development or analysis process, and documented checks and handover guidance.

Human movement science

For teams studying how people move or evaluating technology that measures movement. I design human-subject studies, work with video and wearable sensor data, and connect the analysis to research and product decisions.

Motion capture. Vicon and Qualisys workflows for movement measurement, kinematic analysis, and comparison with wearable sensors.

Computer vision. YOLO pose estimation for tracking body keypoints in video, with data quality checks and validation against reference measurements.

Force measurement. Bertec force plate data processing and ground reaction force (GRF) analysis for gait, balance, jumping, and human performance studies.

Example project. Compare wearable or video-based movement estimates with motion capture and force plate measurements, using a repeatable analysis pipeline.

Typical deliverables include a study protocol, a measurement or validation plan, reproducible analysis, and a report with findings and limitations.

Human factors, usability, and UX/UI research

For teams developing products people need to use comfortably and effectively. I combine human factors and usability testing with user experience (UX) and user interface (UI) research to study device interaction, task performance, and participant feedback.

Example project. Evaluate how people complete key tasks with a wearable prototype and its dashboard, then turn usability issues into prioritized recommendations for product and engineering teams.

Typical deliverables include a research plan, a task-based usability protocol, a synthesis of participant feedback, and design recommendations.

Engineering optimization

For teams improving a prototype, data pipeline, or toolchain. I identify bottlenecks and refine how hardware and software work together, drawing on experience across sensors, firmware, data acquisition, and dashboards.

Example project. Find where a sensor-to-dashboard pipeline loses or delays data, improve that part of the system, and verify the change with tests.

Typical deliverables include a technical assessment, focused improvements to a prototype or pipeline, and tests and documentation showing what changed.

How we work together

  1. Start with the questionTell me what you need to decide, what you have tried, and what data or tools are available.
  2. Agree on a focused scopeWe define the work, deliverables, timeline, and what a useful result looks like before starting.
  3. Build, test, and hand overI develop the prototype, experiment, or tools, review results with your team, and document the methods and limitations so you can build on the work.
Tell me about your project →

Experience behind the offer

Engineering and workflow improvement. As CoreMotion co-founder and CTO, I oversee sensing, firmware, electronics, and the web dashboard. I developed an AI-assisted workflow for code generation, testing, review, and documentation.

Human factors, UX research, and product testing. I bring 10+ years of human-subject research experience to questions about movement, usability, and product performance. My work includes evaluating wearable fit and comfort, testing devices that assist walking, and combining movement data with participant feedback to guide design decisions.

Read my CV · Explore CoreMotion · View my code

Research and industry experience

Meta Harvard lululemon UBC UVic

Start a conversation

Tell me the decision you need to make, the data or tools you have, and your timeline. I'll reply within 48 hours to discuss fit and scope.

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Prefer email? pawel.kudzia5@gmail.com

Got it.

I'll reply within 48 hours. You can also reach me directly at .

Feedforward control, or why movement is less reactive than you think

The brain commits to a movement before it happens. That has quiet but large implications for anyone building wearables, rehab tools, or coaching software.

Feedforward and feedback control loops in movement
Feedforward control sends motor commands based on a prediction of the upcoming state. Feedback loops correct the prediction when it is wrong, but they arrive late.

The first time I saw a person trip over a cable and catch themselves mid-step, I remember thinking the nervous system was extraordinarily fast. Stimulus, sensor, response, all in a few hundred milliseconds. It was the kind of observation that makes you respect reflexes. What I did not understand yet is that most of what I was watching was not a reflex at all. It was a plan.

Classical models of movement lean on a reactive picture. A stimulus arrives, a sensor notices it, a signal runs up the spinal cord, the cortex deliberates, and a muscle responds. The latency alone rules that picture out for most of what bodies do. A tennis serve takes about 120 milliseconds to arrive; a visual cortical response needs more than that just to register the ball's trajectory. If the return were reactive, it would always be late. And yet it is not.

Prediction is the main job

The thing the brain is actually doing, most of the time, is predicting. It builds an internal model of the body and the environment, forecasts the next slice of time, and sends motor commands that are already tuned to what it expects. Sensory feedback comes back late, but the prediction has given the muscles a head start. If the prediction is wrong, feedback corrects it. If it is right, the movement looks effortless and the feedback is almost unused.

This is feedforward control. It is not a replacement for feedback. It is the scaffold that feedback hangs on.

Movement is less like a thermostat reacting to temperature and more like a forecaster who has already packed a raincoat.

Why biomechanics researchers should care

If you only study the muscle activations that follow a perturbation, you miss the part of the nervous system that decided what to do before the perturbation arrived. Pre-activation patterns in the lower limb before heel strike, co-contraction patterns the moment before a ball is caught, postural adjustments that precede a voluntary arm lift. These are the signature of a system that is predicting, not reacting. They are small, they are early, and they are easy to miss if your analysis starts at the event instead of before it.

Most of my favorite findings in this area come from running and hopping experiments where muscle activity is measured during the swing phase, well before the foot hits the ground. The timing of that activation tells you how stiff the leg is going to be at impact. That stiffness, in turn, shapes ground reaction forces, injury risk, and energetic cost. All of it is decided before contact.

Why this matters for wearables

The practical consequence is awkward for the wearables field. Most devices that promise to coach movement or prevent injury are reactive by design. They measure what already happened, classify it, and feed something back to the user a few seconds later. By the time the notification lands, the brain has moved on to planning the next three steps.

A more honest version of the problem is this: if we want a wearable to actually change movement, it has to engage with the planning layer, not just the output layer. That means either surfacing signals a person can internalize over many repetitions (so the prediction itself changes), or catching the earliest hint of a motor command before it executes. Electromyography, eye-gaze, and posture shifts are candidates for the latter. None of them are easy.

What I am circling

I keep coming back to this question because it touches almost everything I work on. My three research themes (video to biomechanics, lab to field, and the fundamentals of force control) all sit on the same substrate. You cannot build good measurement tools without knowing what a body is doing; and a body is rarely doing what the last millisecond of data implies.

Pawel Kudzia instrumented with EMG sensors on a cycling ergometer
Download CV
Research ScientistUniversity of Victoria · 2025–Present
Aging, Clinical Gait & Falls

Developing wearable IMU-based systems for clinical gait assessment and fall risk prediction in older adults.

Research ScientistUniversity of British Columbia · 2024–2025
Sports & Injury Biomechanics

Led research on sports injury biomechanics and co-founded CoreMotion, a wearable biofeedback device for ACL rehabilitation.

PhD, Engineering ScienceSimon Fraser University · 2023
Engineering & Physiology

Built computational models to predict ground reaction forces during walking, running, and jumping using wearable sensors and machine learning, removing the need for expensive force plates.

MASc, Mechanical Eng.Queen's University · 2015
Biomedical Engineering

Developed a low-cost depth-camera system to estimate body segment mass and inertia properties, validated against gold-standard methods for clinical use.

Research FellowshipHarvard University · 2015–2017
Exoskeletons & Robotics

Quantified the rehabilitative effects of soft robotic exosuits for stroke survivors at the Biodesign Lab and Wyss Institute for Biologically Inspired Engineering.

BEng, Mechanical Eng.Queen's University · 2013
Biomechanics

Foundation in mechanical design, dynamics, and human biomechanics. Capstone project in ergonomic analysis and motion capture.

About

I combine biomechanics, engineering, and data-driven modeling to measure, restore, and improve human mobility. I bring more than 10 years of research experience, including roles at Meta, Harvard, lululemon, and UBC. My work spans human-subject studies, wearable validation, and findings published in Science Translational Medicine.

I co-founded CoreMotion, a medical device startup building wearable biofeedback for ACL rehabilitation. As CTO, I oversee engineering across sensing, firmware, electronics, and the web dashboard. I also developed an AI-assisted workflow for code generation, testing, review, and documentation.

I have taught biomechanics at UBC and supervise undergraduate research projects in computer vision and machine learning.

Outside the lab, I pursue endurance sports: trail ultra-marathons, ski mountaineering, climbing, and mountain biking in British Columbia's Coast Mountains.

Exosuit testing at Harvard
Powder skiing
Stand-Up Science talk
Cycling computer vision
Trail running
Markerless motion capture
Portrait of Pawel Kudzia
Motion capture lab
Soft exosuit
Wearable robot
Force control experiment
Exosuit testing
3D body scanning
Pose estimation cycling
Jumping model
ECG classification
Golf biomechanics
Biomechanics Summer School lecture
Research group crossing Beacon Street
ComSciCon Canada 2019
Couloir skiing
Ski touring
Skiers ascending in whiteout
Two skiers in vast alpine terrain
Ski mountaineering
Glacier travel
Mountaineer approaching peak in fog
Climber on corniced snow ridge
Ski touring
Backcountry skiing
Glacier and granite peak
Alpine climbing
Packrafting
Mountain biking
Portrait of Pawel, smiling